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Inside the Studio

At Sencorp Games, we craft worlds where imagination meets technology. Our compact A-team ships high-performance, player-first experiences — obsessing over feel, clarity, and flow.

Studio

Player-First

We design for flow: readable UX, responsive input, and friction-free progression.

Polish & Stability

We target 60 FPS baseline, crash-free releases, and buttery-smooth feel.

Small, Senior, Fast

A compact team of generalists that prototypes, validates, and ships quickly.

Production Pipeline

01

Prototype

Greybox mechanics, validate in days — not weeks.

02

Alpha

Core loop locked, instrumentation & tuning start.

03

Beta

Content pass, balance, device QA, soft-launch.

04

Global

Launch hardening, LTV events, live ops cadence.

Technology We Use

Engines

Unity • Unreal (per project)

Languages

C# • C++ • GLSL/HLSL • TypeScript

Art & DCC

Blender • Substance • Figma

Ops & Telemetry

Crashlytics • Play Console • custom analytics

Meet the Team

A small group of generalists shipping with taste and speed.

Tolga
Company CEO
Murat
Technical Artist
Merve
Product Designer

Milestones

  1. 2023
    Studio founded

    Prototype sprint culture established.

  2. 2024
    First title shipped

    High-tempo arcade experience.

  3. 2025
    New project in production

    Our most ambitious mobile title yet.

Build With Us

We’re assembling a compact A-team: generalist engineers, technical artists, and product-minded designers. If you love fast iteration, strong fundamentals, and shipping, let’s talk.

Careers